Now, before I go any further, no, the BMW i8 will not be in the new NFS game. And boy was I about to get a very graphic demonstration of just how much importance the guys at NFS put on this aspect. Think about it, isn’t the engine sound that you hear in a car game one of the first things you notice and comment on, and perhaps even criticise for a lack of realism? I know this is one angle of games that I’ve always been pretty strict about, after all, if you are a car otaku, sound is definitely something that you take pretty seriously. The operative word for this project was sound. But it was a week back in April that will forever be cemented in my mind an experience that further reinforced the sheer amount of detail that the NFS team go down to in order to deliver the best product they can. There’s so much that the programmers, engineers, artists and developers have to do that it boggles my mind how it all comes together so beautifully in the end. The more I helped, the more I realised the monumental job that putting a game like this together must be not only having to live up to one of the most successful franchises out there, but also to push the boundaries in many different ways. On top of various reference shoots to help the crew at Ghost accurately recreate the cars, aero kits and wheels we all love, I was also called on to relate what Japanese car culture is all about and show its various facets so that it could come across at the core of the game. Over the last year, I have played a small part in the development of the much anticipated new release of Need for Speed.
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